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35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.EmptyFreeform.Objects;
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using osu.Game.Rulesets.Replays;
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namespace osu.Game.Rulesets.EmptyFreeform.Replays
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{
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public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
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{
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public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
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public EmptyFreeformAutoGenerator(IBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override void GenerateFrames()
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{
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Frames.Add(new EmptyFreeformReplayFrame());
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foreach (EmptyFreeformHitObject hitObject in Beatmap.HitObjects)
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{
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Frames.Add(new EmptyFreeformReplayFrame
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{
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Time = hitObject.StartTime,
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Position = hitObject.Position,
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// todo: add required inputs and extra frames.
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});
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}
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}
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}
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}
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