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osukey/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate
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Dean Herbert 20da1051d9 Apply NRT to GameplayLeaderboard hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
..
MasterClockState.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
MultiSpectatorLeaderboard.cs
Apply NRT to GameplayLeaderboard hierarchy
2022-09-26 16:21:24 +09:00
MultiSpectatorPlayer.cs
Fix potential crash if multiplayer spectator load is aborted early
2022-09-13 14:21:54 +09:00
MultiSpectatorPlayerLoader.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
MultiSpectatorScreen.cs
Expose as readonly IAggregateAudioAdjustment
2022-09-08 17:37:02 +09:00
PlayerArea.cs
Revert unintended change
2022-09-08 17:41:23 +09:00
PlayerGrid_Cell.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
PlayerGrid_Facade.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
PlayerGrid.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SpectatorPlayerClock.cs
Expose gameplay adjustments via MultiSpectatorPlayer instead
2022-09-08 16:59:20 +09:00
SpectatorSyncManager.cs
Inline ReadyToStart action binding for added safety
2022-08-24 16:03:38 +09:00
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