Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-04 15:16:38 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
1964bc72e5c933c051b84b483bf62d0c223e0277
osukey/osu.Game/Rulesets
History
smoogipooo 1964bc72e5 Should be FirstOrDefault for hit objects occuriung before the first control point.
2017-08-22 18:39:09 +09:00
..
Beatmaps
Split ControlPoint into different types.
2017-05-23 14:03:40 +09:00
Judgements
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Mods
HitRenderer -> RulesetContainer
2017-08-09 13:28:29 +09:00
Objects
Merge branch 'master' into fix-taiko-barlines
2017-08-21 16:46:25 +09:00
Replays
CI fixes
2017-04-29 02:30:34 +08:00
Scoring
Merged ppy:master
2017-08-09 08:49:29 +02:00
Timing
Set ScrollingAxes and RelativeChildOffset a bit more safely.
2017-08-22 18:37:49 +09:00
UI
Should be FirstOrDefault for hit objects occuriung before the first control point.
2017-08-22 18:39:09 +09:00
BeatmapStatistic.cs
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00
Ruleset.cs
Update KeyCounterCollection to support action-based buttons
2017-08-21 12:39:22 +09:00
RulesetInfo.cs
Round 2 of CI fixes.
2017-08-18 15:09:54 +09:00
RulesetStore.cs
Give HitRenderer a reference to Ruleset
2017-08-09 13:05:52 +09:00
Powered by Gitea Version: 1.24.2 Page: 140ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API