While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet.
realm.Write
realm.RegisterForNotifications
TimeSignatures
ResetFromReplayFrame
ApproachRate
ScrollSpeed
CompareTo
IRulesetInfo
IRulesetStore
Ruleset.RulesetInfo
RealmContextFactory
RealmAccess
APIRuleset
Available