osukey/osu.Game/Screens/Select/Carousel/CarouselBeatmapRank.cs

68 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Online.Leaderboards
{
public class CarouselBeatmapRank : Container
{
private const int rank_size = 20;
private readonly BeatmapInfo beatmap;
private TopLocalRank rank;
public CarouselBeatmapRank(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
Height = rank_size;
}
[BackgroundDependencyLoader]
private void load(ScoreManager scores, IBindable<RulesetInfo> ruleset)
{
scores.ItemAdded += scoreChanged;
scores.ItemRemoved += scoreChanged;
ruleset.ValueChanged += _ => rulesetChanged();
rank = new TopLocalRank(beatmap)
{
ScoreLoaded = scaleDisplay
};
InternalChild = new DelayedLoadWrapper(rank)
{
RelativeSizeAxes = Axes.Both
};
}
private void rulesetChanged()
{
rank.FetchAndLoadTopScore();
}
private void scoreChanged(ScoreInfo score)
{
if (score.BeatmapInfoID == beatmap.ID)
{
rank.FetchAndLoadTopScore();
}
}
private void scaleDisplay(ScoreInfo score)
{
if (score != null)
Width = rank_size * 2;
else
Width = 0;
}
}
}