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osukey/osu.Game/Input/Bindings
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Dean Herbert 6a5f0e8237 Move handling of replay seek operations out of progress bar
This is in order to avoid using the now obsoleted property
`SliderBar.AllowKeyboardInputWhenNotHovered`
(see https://github.com/ppy/osu-framework/pull/4579).
2021-07-09 14:28:59 +09:00
..
DatabasedKeyBinding.cs
Use IKeyBinding for all key binding usages (and add update flow via primary key)
2021-01-11 16:31:35 +09:00
DatabasedKeyBindingContainer.cs
Update comment to hopefully explain a weird conditional better
2021-06-18 17:46:01 +09:00
GlobalActionContainer.cs
Move handling of replay seek operations out of progress bar
2021-07-09 14:28:59 +09:00
RealmKeyBinding.cs
Move guid initialisation to database model itself
2021-04-26 17:06:03 +09:00
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