osukey/osu.Game.Tests/Visual/UserInterface/TestCaseUpdateableBeatmapBackgroundSprite.cs
2019-05-07 17:23:44 +09:00

95 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{
private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
private RulesetStore rulesets;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, IAPIProvider api, RulesetStore rulesets)
{
this.api = api;
this.rulesets = rulesets;
testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
}
[Test]
public void TestNullBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
AddUntilStep("wait for load", () => background.ContentLoaded);
}
[Test]
public void TestLocalBeatmap()
{
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load local beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = testBeatmap.Beatmaps.First() }
};
});
AddUntilStep("wait for load", () => background.ContentLoaded);
}
[Test]
public void TestOnlineBeatmap()
{
if (api.IsLoggedIn)
{
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
AddUntilStep("wait for api response", () => req.Result != null);
TestUpdateableBeatmapBackgroundSprite background = null;
AddStep("load online beatmap", () =>
{
Child = background = new TestUpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
Beatmap = { Value = new BeatmapInfo { BeatmapSet = req.Result?.ToBeatmapSet(rulesets) } }
};
});
AddUntilStep("wait for load", () => background.ContentLoaded);
}
else
AddStep("online (login first)", () => { });
}
private class TestUpdateableBeatmapBackgroundSprite : UpdateableBeatmapBackgroundSprite
{
public bool ContentLoaded => ((DelayedLoadUnloadWrapper)InternalChildren.LastOrDefault())?.Content?.IsLoaded ?? false;
}
}
}