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osukey/osu.Game/GameModes/Play
History
Thomas Müller ac99e2d488 Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
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Catch
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Mania
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Osu
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
Taiko
Merge branch 'refs/heads/master' into dependency-injection
2016-11-12 20:18:26 +09:00
ComboCounter.cs
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
ComboResultCounter.cs
Make use of new timing system in Drawables and Transforms.
2016-11-06 08:25:21 +01:00
HitRenderer.cs
Avoid using load to construct the drawable hierarchy whereever possible.
2016-11-12 18:34:36 +01:00
ModSelect.cs
Schedule some illegal calls.
2016-11-02 01:02:34 +09:00
Player.cs
Merge branch 'refs/heads/master' into dependency-injection
2016-11-12 20:18:26 +09:00
Playfield.cs
Make playfield dark, not light. No masking either.
2016-10-19 18:15:49 +09:00
PlayMode.cs
Add osu! prefix to mode descriptions.
2016-10-04 19:40:56 +09:00
PlaySongSelect.cs
Merge branch 'refs/heads/master' into dependency-injection
2016-11-12 20:18:26 +09:00
Ruleset.cs
Introduce back the concept of Rulesets.
2016-11-12 18:26:21 +09:00
ScoreOverlay.cs
Start to structure flow of information in Player.
2016-10-19 19:44:03 +09:00
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