Dean Herbert 1f4b87d233 Adjust visuals of osu!mania barlines to be less present
Roughly matches the new design. Metrics adjusted to fit with the existing design.

Closes #19611 maybe?
2022-08-08 17:39:14 +09:00

64 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object.
/// </summary>
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
public DrawableBarLine(BarLine barLine)
: base(barLine)
{
RelativeSizeAxes = Axes.X;
Height = barLine.Major ? 1.7f : 1.2f;
AddInternal(new Box
{
Name = "Bar line",
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Alpha = barLine.Major ? 0.5f : 0.2f
});
if (barLine.Major)
{
Vector2 size = new Vector2(22, 6);
const float triangle_offset = 4;
AddInternal(new Circle
{
Name = "Left line",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Size = size,
X = -triangle_offset,
});
AddInternal(new Circle
{
Name = "Right line",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = size,
X = triangle_offset,
});
}
}
protected override void UpdateInitialTransforms()
{
}
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
}
}