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20b54fb904957a208adb2fdbdfb9351f6a3ebe73
osukey/osu.Game/Screens/Select/Carousel
History
Dean Herbert 20b54fb904 Move transform clean-up to pooling free call
2020-10-13 17:37:33 +09:00
..
CarouselBeatmap.cs
Refactor how drawable carousel items are constructed
2020-10-13 17:37:33 +09:00
CarouselBeatmapSet.cs
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
CarouselGroup.cs
Remove direct drawable storage from carousel models
2020-10-13 17:37:33 +09:00
CarouselGroupEagerSelect.cs
Avoid performing eager selection constantly on adding ranges of new children
2020-10-13 17:37:33 +09:00
CarouselItem.cs
Store y positions inside items rather than in a separate array
2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmap.cs
Add back difficulty panel spacing
2020-10-13 17:37:33 +09:00
DrawableCarouselBeatmapSet.cs
Move transform clean-up to pooling free call
2020-10-13 17:37:33 +09:00
DrawableCarouselItem.cs
Bind to filter event changes in base drawable item
2020-10-13 17:37:33 +09:00
FilterableDifficultyIcon.cs
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
FilterableGroupedDifficultyIcon.cs
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
PanelBackground.cs
Split classes out to reduce loc burder on DrawableCarouselBeatmapSet
2020-10-13 17:37:33 +09:00
TopLocalRank.cs
Change event flow to avoid firing store delete events on update
2020-05-27 16:08:47 +09:00
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