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osukey/osu.Game.Rulesets.Taiko
History
Dean Herbert 5049977395
Merge pull request #9578 from smoogipoo/accuracy-based-mania
2020-07-16 16:12:48 +09:00
..
Audio
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Beatmaps
Introduce legacy timing point fp errors
2020-07-13 17:06:00 +09:00
Difficulty
Remove redundant parens
2020-07-16 14:30:17 +09:00
Edit
Fix span piece being incorrect in some drag scenarios
2020-06-02 21:02:09 +09:00
Judgements
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
Mods
Implement random mod for taiko
2020-03-23 12:09:30 +09:00
Objects
Update naming
2020-06-23 21:27:01 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Rename conversion methods for clarity
2020-03-25 20:21:34 +09:00
Resources
Add a few tests
2020-07-16 01:35:38 +09:00
Scoring
Also adjust taiko
2020-07-16 14:13:46 +09:00
Skinning
Update naming
2020-06-23 21:27:01 +09:00
UI
Improve quality of taiko hit target
2020-06-29 14:42:20 +09:00
osu.Game.Rulesets.Taiko.csproj
Update .Net Standard projects to 2.1
2019-11-18 18:35:58 +08:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Add dynamic compilation exclusion rules for ruleset types
2020-07-10 14:49:44 +09:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Rename enum members (no idea what a TaikoDon is)
2020-05-14 10:02:47 +09:00
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