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211 lines
6.3 KiB
C#
211 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneUnstableRateCounter : OsuTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
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[Cached(typeof(GameplayState))]
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private GameplayState gameplayState;
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[Cached(typeof(DrawableRuleset))]
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private TestDrawableRuleset drawableRuleset = new TestDrawableRuleset();
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private double prev;
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public TestSceneUnstableRateCounter()
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{
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Score score = new Score
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{
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ScoreInfo = new ScoreInfo(),
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};
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gameplayState = new GameplayState(null, null, null, score);
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scoreProcessor.NewJudgement += result => scoreProcessor.PopulateScore(score.ScoreInfo);
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}
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("Reset Score Processor", () => scoreProcessor.Reset());
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}
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[Test]
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public void TestBasic()
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{
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AddStep("Create Display", () => recreateDisplay(new OsuHitWindows(), 5));
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AddRepeatStep("Set UR to 250ms", () => setUR(25), 20);
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AddStep("Reset UR", () =>
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{
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scoreProcessor.Reset();
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recreateDisplay(new OsuHitWindows(), 5);
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});
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AddRepeatStep("Set UR to 100ms", () => setUR(10), 20);
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AddStep("Reset UR", () =>
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{
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scoreProcessor.Reset();
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recreateDisplay(new OsuHitWindows(), 5);
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});
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AddRepeatStep("Set UR to 0 (+50ms)", () => newJudgement(50), 20);
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AddStep("Reset UR", () =>
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{
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scoreProcessor.Reset();
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recreateDisplay(new OsuHitWindows(), 5);
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});
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AddRepeatStep("Set UR to 0 (-50ms)", () => newJudgement(-50), 20);
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AddRepeatStep("New random judgement", () => newJudgement(), 40);
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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{
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hitWindows?.SetDifficulty(overallDifficulty);
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drawableRuleset.HitWindows = hitWindows;
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Clear();
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Add(new UnstableRateCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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});
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Add(new BarHitErrorMeter
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.CentreLeft,
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Rotation = 270,
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});
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Add(new ColourHitErrorMeter
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.CentreLeft,
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Rotation = 270,
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Margin = new MarginPadding { Left = 50 }
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});
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}
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private void newJudgement(double offset = 0, HitResult result = HitResult.Perfect)
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{
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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{
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TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
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Type = result,
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});
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}
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private void setUR(double UR = 0, HitResult result = HitResult.Perfect)
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{
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double placement = prev > 0 ? -UR : UR;
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = drawableRuleset.HitWindows }, new Judgement())
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{
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TimeOffset = placement,
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Type = result,
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});
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prev = placement;
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}
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[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
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private class TestDrawableRuleset : DrawableRuleset
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{
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public HitWindows HitWindows;
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public override IEnumerable<HitObject> Objects => new[] { new HitCircle { HitWindows = HitWindows } };
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public override event Action<JudgementResult> NewResult;
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public override event Action<JudgementResult> RevertResult;
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public override Playfield Playfield { get; }
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public override Container Overlays { get; }
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public override Container FrameStableComponents { get; }
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods { get; }
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public override double GameplayStartTime { get; }
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public override GameplayCursorContainer Cursor { get; }
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public TestDrawableRuleset()
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: base(new OsuRuleset())
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{
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// won't compile without this.
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NewResult?.Invoke(null);
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RevertResult?.Invoke(null);
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}
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public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
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public override void SetRecordTarget(Score score) => throw new NotImplementedException();
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public override void RequestResume(Action continueResume) => throw new NotImplementedException();
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public override void CancelResume() => throw new NotImplementedException();
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}
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private class TestScoreProcessor : ScoreProcessor
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{
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public void Reset() => base.Reset(false);
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}
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}
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}
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