2020-12-08 20:43:18 +09:00

47 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Online.RealtimeMultiplayer
{
/// <summary>
/// A multiplayer room.
/// </summary>
[Serializable]
public class MultiplayerRoom
{
/// <summary>
/// The ID of the room, used for database persistence.
/// </summary>
public long RoomID { get; set; }
/// <summary>
/// The current state of the room (ie. whether it is in progress or otherwise).
/// </summary>
public MultiplayerRoomState State { get; set; }
/// <summary>
/// All currently enforced game settings for this room.
/// </summary>
public MultiplayerRoomSettings Settings { get; set; }
/// <summary>
/// All users currently in this room.
/// </summary>
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
private object writeLock = new object();
/// <summary>
/// Perform an update on this room in a thread-safe manner.
/// </summary>
/// <param name="action">The action to perform.</param>
public void PerformUpdate(Action<MultiplayerRoom> action)
{
lock (writeLock) action(this);
}
}
}