osukey/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModDifficultyAdjust.cs
2020-03-02 10:50:41 +09:00

55 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModDifficultyAdjust : ModSandboxTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Append(typeof(OsuModDifficultyAdjust)).ToList();
public TestSceneOsuModDifficultyAdjust()
: base(new OsuRuleset())
{
}
protected override ModTestCaseData[] CreateTestCases() => new[]
{
new ModTestCaseData("no adjustment", new OsuModDifficultyAdjust())
{
Autoplay = true,
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
},
new ModTestCaseData("cs = 10", new OsuModDifficultyAdjust { CircleSize = { Value = 10 } })
{
Autoplay = true,
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
},
new ModTestCaseData("ar = 10", new OsuModDifficultyAdjust { ApproachRate = { Value = 10 } })
{
Autoplay = true,
PassCondition = () => ((ScoreAccessibleTestPlayer)Player).ScoreProcessor.JudgedHits >= 2
},
};
protected override TestPlayer CreateReplayPlayer(Score score) => new ScoreAccessibleTestPlayer(score);
private class ScoreAccessibleTestPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreAccessibleTestPlayer(Score score)
: base(score)
{
}
}
}
}