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osukey/osu.Game.Rulesets.Taiko
History
Dean Herbert ef44c7d063
Merge branch 'master' into score-recalc
2020-09-10 18:30:41 +09:00
..
Audio
Add sample lifetime constraints for taiko
2020-07-26 17:50:25 +02:00
Beatmaps
Strongly type and expose default beatmap information icon implementations for other rulesets
2020-09-04 15:01:32 +09:00
Difficulty
Move MaxCombo to base DifficultyAttributes
2020-08-28 19:16:20 +09:00
Edit
Add icons for other ruleset editors
2020-09-09 18:40:01 +09:00
Judgements
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-21 17:04:45 +09:00
Mods
Implement random mod for taiko
2020-03-23 12:09:30 +09:00
Objects
Update naming
2020-06-23 21:27:01 +09:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Update naming
2020-07-22 19:53:45 +09:00
Resources
Add a few tests
2020-07-16 01:35:38 +09:00
Scoring
Also adjust taiko
2020-07-16 14:13:46 +09:00
Skinning
Store computed accent colour to local
2020-08-26 14:24:04 +09:00
UI
Adjust InputDrum usage
2020-07-26 17:50:25 +02:00
osu.Game.Rulesets.Taiko.csproj
Update .Net Standard projects to 2.1
2019-11-18 18:35:58 +08:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Rename enum members (no idea what a TaikoDon is)
2020-05-14 10:02:47 +09:00
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