mirror of
https://github.com/osukey/osukey.git
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221 lines
6.7 KiB
C#
221 lines
6.7 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.MathUtils;
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using OpenTK;
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using System;
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using osu.Framework.Graphics.OpenGL;
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using osu.Framework.Graphics.OpenGL.Buffers;
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using System.Collections.Concurrent;
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using OpenTK.Graphics.ES30;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace osu.Game.Graphics.Cursor
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{
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class TrailSprite : Sprite
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{
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private Shader shader;
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public TrailSprite()
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{
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Origin = Anchor.Centre;
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}
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protected override DrawNode CreateDrawNode() => new TrailSpriteDrawNode();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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TrailSpriteDrawNode sNode = node as TrailSpriteDrawNode;
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sNode.RoundedTextureShader = sNode.TextureShader = shader;
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sNode.NeedsUpdate = true;
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}
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public override bool IsVisible => true;
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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{
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shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.Texture);
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Texture = textures.Get(@"Cursor/cursortrail");
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}
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}
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class TrailSpriteDrawNode : SpriteDrawNode
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{
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public bool NeedsUpdate;
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}
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class CursorTrail : Container<TrailSprite>
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{
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public override bool Contains(Vector2 screenSpacePos) => true;
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int currentIndex;
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protected override bool CanBeFlattened => false;
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Shader shader;
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private double timeOffset;
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private float time;
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TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
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const int MAX_SPRITES = 2048;
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Vector2? lastPosition;
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protected override DrawNode CreateDrawNode() => new TrailDrawNode();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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TrailDrawNode tNode = node as TrailDrawNode;
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tNode.Shader = shader;
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tNode.Time = time;
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tNode.Shared = trailDrawNodeSharedData;
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}
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public CursorTrail()
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{
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RelativeSizeAxes = Axes.Both;
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for (int i = 0; i < MAX_SPRITES; i++)
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AddInternal(new TrailSprite());
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders)
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{
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shader = shaders?.Load(@"CursorTrail", FragmentShaderDescriptor.Texture);
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}
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protected override void Update()
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{
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base.Update();
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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int fadeClockResetThreshold = 1000000;
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time = (float)(Time.Current - timeOffset) / 500f;
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if (time > fadeClockResetThreshold)
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ResetTime();
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}
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private void ResetTime()
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{
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foreach (var c in Children)
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c.Alpha -= time;
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time = 0;
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timeOffset = Time.Current;
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}
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protected override bool OnMouseMove(InputState state)
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{
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if (lastPosition == null)
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{
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lastPosition = state.Mouse.Position;
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return base.OnMouseMove(state);
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}
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Vector2 pos1 = lastPosition.Value;
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Vector2 pos2 = state.Mouse.Position;
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Vector2 diff = pos2 - pos1;
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = this[0].DrawSize.X / 2;
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for (float d = interval; d < distance; d += interval)
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{
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lastPosition = pos1 + direction * d;
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addPosition(lastPosition.Value);
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}
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return base.OnMouseMove(state);
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}
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private void addPosition(Vector2 pos)
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{
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var s = this[currentIndex];
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s.Position = pos;
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s.Alpha = time + 1f;
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currentIndex = (currentIndex + 1) % MAX_SPRITES;
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}
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public class TrailDrawNodeSharedData
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{
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public VertexBuffer<TexturedVertex2D> VertexBuffer;
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}
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class TrailDrawNode : ContainerDrawNode
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{
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public new Shader Shader;
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public float Time;
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public TrailDrawNodeSharedData Shared;
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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if (Shared.VertexBuffer == null)
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Shared.VertexBuffer = new QuadVertexBuffer<TexturedVertex2D>(MAX_SPRITES, BufferUsageHint.DynamicDraw);
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Shader.GetUniform<float>("g_FadeClock").Value = Time;
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int updateStart = -1, updateEnd = 0;
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int test = 0;
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for (int i = 0; i < Children.Count; ++i)
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{
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TrailSpriteDrawNode tNode = Children[i] as TrailSpriteDrawNode;
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if (tNode.NeedsUpdate)
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{
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if (updateStart == -1)
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updateStart = i;
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updateEnd = i + 1;
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int start = i * 4;
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int end = start;
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tNode.Draw(delegate (TexturedVertex2D v)
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{
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Shared.VertexBuffer.Vertices[end++] = v;
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});
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tNode.NeedsUpdate = false;
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}
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else if (updateStart != -1)
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{
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Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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updateStart = -1;
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}
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}
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// Update all remaining vertices that have been changed.
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if (updateStart != -1)
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Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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SpriteDrawNode sNode = Children[0] as SpriteDrawNode;
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sNode.Texture.TextureGL.Bind();
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sNode.TextureShader.Bind();
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Shared.VertexBuffer.Draw();
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sNode.TextureShader.Unbind();
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}
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}
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}
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} |