osukey/osu.Game/Utils/TaskChain.cs
smoogipoo 248989b3eb wip
2021-01-27 01:20:50 +09:00

45 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Threading;
using System.Threading.Tasks;
namespace osu.Game.Utils
{
/// <summary>
/// A chain of <see cref="Task"/>s that run sequentially.
/// </summary>
public class TaskChain
{
private readonly object finalTaskLock = new object();
private Task? finalTask;
/// <summary>
/// Adds a new task to the end of this <see cref="TaskChain"/>.
/// </summary>
/// <param name="action">The action to be executed.</param>
/// <param name="cancellationToken">The <see cref="CancellationToken"/> for this task. Does not affect further tasks in the chain.</param>
/// <returns>The awaitable <see cref="Task"/>.</returns>
public async Task Add(Action action, CancellationToken cancellationToken = default)
{
Task? previousTask;
Task currentTask;
lock (finalTaskLock)
{
previousTask = finalTask;
finalTask = currentTask = new Task(action, cancellationToken);
}
if (previousTask != null)
await previousTask;
currentTask.Start();
await currentTask;
}
}
}