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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Threading;
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using System.Threading.Tasks;
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namespace osu.Game.Utils
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{
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/// <summary>
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/// A chain of <see cref="Task"/>s that run sequentially.
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/// </summary>
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public class TaskChain
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{
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private readonly object finalTaskLock = new object();
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private Task? finalTask;
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/// <summary>
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/// Adds a new task to the end of this <see cref="TaskChain"/>.
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/// </summary>
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/// <param name="action">The action to be executed.</param>
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/// <param name="cancellationToken">The <see cref="CancellationToken"/> for this task. Does not affect further tasks in the chain.</param>
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/// <returns>The awaitable <see cref="Task"/>.</returns>
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public async Task Add(Action action, CancellationToken cancellationToken = default)
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{
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Task? previousTask;
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Task currentTask;
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lock (finalTaskLock)
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{
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previousTask = finalTask;
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finalTask = currentTask = new Task(action, cancellationToken);
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}
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if (previousTask != null)
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await previousTask;
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currentTask.Start();
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await currentTask;
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}
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}
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}
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