osukey/osu.Game/Localisation/EditorSetupDesignStrings.cs

85 lines
4.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class EditorSetupDesignStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupDesign";
/// <summary>
/// "Design"
/// </summary>
public static LocalisableString Design => new TranslatableString(getKey(@"design"), @"Design");
/// <summary>
/// "Enable countdown"
/// </summary>
public static LocalisableString EnableCountdown => new TranslatableString(getKey(@"enable_countdown"), @"Enable countdown");
/// <summary>
/// "If enabled, an &quot;Are you ready? 3, 2, 1, GO!&quot; countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
/// </summary>
public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
/// <summary>
/// "Countdown speed"
/// </summary>
public static LocalisableString CountdownSpeed => new TranslatableString(getKey(@"countdown_speed"), @"Countdown speed");
/// <summary>
/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
/// </summary>
public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
/// <summary>
/// "Countdown offset"
/// </summary>
public static LocalisableString CountdownOffset => new TranslatableString(getKey(@"countdown_offset"), @"Countdown offset");
/// <summary>
/// "Widescreen support"
/// </summary>
public static LocalisableString WidescreenSupport => new TranslatableString(getKey(@"widescreen_support"), @"Widescreen support");
/// <summary>
/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
/// </summary>
public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
/// <summary>
/// "Epilepsy warning"
/// </summary>
public static LocalisableString EpilepsyWarning => new TranslatableString(getKey(@"epilepsy_warning"), @"Epilepsy warning");
/// <summary>
/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
/// </summary>
public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
/// <summary>
/// "Letterbox during breaks"
/// </summary>
public static LocalisableString LetterboxDuringBreaks => new TranslatableString(getKey(@"letterbox_during_breaks"), @"Letterbox during breaks");
/// <summary>
/// "Adds horizontal letterboxing to give a cinematic look during breaks."
/// </summary>
public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
/// <summary>
/// "Samples match playback rate"
/// </summary>
public static LocalisableString SamplesMatchPlaybackRate => new TranslatableString(getKey(@"samples_match_playback_rate"), @"Samples match playback rate");
/// <summary>
/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
/// </summary>
public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}