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40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class EditorSetupMetadataStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.EditorSetupMetadata";
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/// <summary>
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/// "Metadata"
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/// </summary>
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public static LocalisableString Metadata => new TranslatableString(getKey(@"metadata"), @"Metadata");
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/// <summary>
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/// "Romanised Artist"
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/// </summary>
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public static LocalisableString RomanisedArtist => new TranslatableString(getKey(@"romanised_artist"), @"Romanised Artist");
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/// <summary>
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/// "Romanised Title"
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/// </summary>
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public static LocalisableString RomanisedTitle => new TranslatableString(getKey(@"romanised_title"), @"Romanised Title");
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/// <summary>
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/// "Creator"
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/// </summary>
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public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator");
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/// <summary>
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/// "Difficulty Name"
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/// </summary>
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public static LocalisableString DifficultyName => new TranslatableString(getKey(@"difficulty_name"), @"Difficulty Name");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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