osukey/osu.Game/Audio/AudioLoadWrapper.cs

36 lines
841 B
C#

using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Audio
{
public class AudioLoadWrapper : Drawable
{
private readonly string preview;
public Track Preview;
public AudioLoadWrapper(string preview)
{
this.preview = preview;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
if (!string.IsNullOrEmpty(preview))
{
Preview = audio.Track.Get(preview);
Preview.Volume.Value = 0.5;
}
}
}
}