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27e483ee0e49f9300b93c8078d5bdc821f7bd4ac
osukey/osu.Game.Rulesets.Taiko/Objects
History
Dean Herbert 77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
..
Drawables
Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
BarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrumRoll.cs
Fix inspection
2020-04-22 09:06:04 +09:00
DrumRollTick.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Hit.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongHitObject.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Swell.cs
Make EndTime and RepeatCount settable
2020-02-05 17:52:51 +09:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Use GetEndTime in Taiko and Mania
2019-12-14 18:16:13 +08:00
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