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osukey/osu.Game.Rulesets.Taiko/Objects
History
Dean Herbert 31fff72eb6 Fix bank not correctly being assigned to some taiko hit cases
2023-05-16 18:52:52 +09:00
..
Drawables
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
BarLine.cs
Change bindable properties in all HitObjects to be lazily initialised
2022-07-19 05:39:10 +03:00
DrumRoll.cs
add min and max value to SliderVelocity
2023-04-30 19:32:24 +02:00
DrumRollTick.cs
Move MaximumJudgementOffset to HitObject
2023-01-19 21:23:55 +09:00
Hit.cs
Fix bank not correctly being assigned to some taiko hit cases
2023-05-16 18:52:52 +09:00
HitType.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
IgnoreHit.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
StrongNestedHitObject.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Swell.cs
Make mod selfcontained
2022-06-19 15:11:12 +02:00
SwellTick.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TaikoHitObject.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
TaikoStrongableHitObject.cs
fix sample of drumroll ticks being bankless
2023-04-29 23:52:24 +02:00
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