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81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that applies user-configured visual settings to its contents.
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/// </summary>
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public abstract class UserDimContainer : Container
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{
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protected const float BACKGROUND_FADE_DURATION = 800;
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/// <summary>
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/// Whether or not user-configured dim levels should be applied to the container.
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/// </summary>
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public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
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/// <summary>
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/// Whether or not the storyboard loaded should completely hide the background behind it.
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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protected Bindable<double> UserDimLevel { get; private set; }
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protected Bindable<bool> ShowStoryboard { get; private set; }
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protected Container DimContainer { get; }
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protected override Container<Drawable> Content => DimContainer;
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/// <summary>
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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protected UserDimContainer()
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{
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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EnableUserDim.ValueChanged += _ => UpdateVisuals();
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UserDimLevel.ValueChanged += _ => UpdateVisuals();
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ShowStoryboard.ValueChanged += _ => UpdateVisuals();
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StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UpdateVisuals();
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}
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/// <summary>
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/// Apply non-dim related settings to the content, such as hiding and blurring.
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/// </summary>
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/// <remarks>
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/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
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/// </remarks>
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protected abstract void ApplyFade();
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protected void UpdateVisuals()
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{
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ApplyFade();
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DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)UserDimLevel.Value) : Color4.White, BACKGROUND_FADE_DURATION, Easing.OutQuint);
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}
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}
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}
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