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74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using System.Linq;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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public class ScoresContainer : Container
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{
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private readonly FillFlowContainer flow;
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private APIAccess api;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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set
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{
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if (beatmap == value) return;
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beatmap = value;
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getScores();
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}
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get { return beatmap; }
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}
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public ScoresContainer()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Child = flow = new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Width = 0.95f,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 1),
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};
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api)
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{
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this.api = api;
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}
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private void getScores()
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{
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flow.Clear();
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var req = new GetScoresRequest(beatmap);
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req.Success += scores =>
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{
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int i = 0;
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foreach(var s in scores.Scores)
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{
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flow.Add(new DrawableScore(i, s));
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i++;
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}
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};
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api.Queue(req);
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}
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}
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}
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