Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-05-28 17:07:35 +09:00
Code Issues Packages Projects Releases Wiki Activity
osukey/osu.Game.Modes.Taiko
History
Dean Herbert 5f79df3697
Fix lifetimes being set too late.
2017-04-06 09:57:11 +09:00
..
Beatmaps
Only apply taiko LegacyTimingInfo to LegacyBeatmaps.
2017-04-05 16:31:15 +09:00
Judgements
Rename all occurrences of finishers to strong.
2017-04-03 10:59:49 +09:00
Mods
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
Objects
Fix lifetimes being set too late.
2017-04-06 09:57:11 +09:00
Properties
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Replays
Define TickRate to adjust rate of ticks externally, removing todo.
2017-04-03 15:32:38 +09:00
Scoring
Update to match new replay structure.
2017-03-31 16:20:31 +09:00
UI
Change playfield padding to x-offset to correctly hide notes appearing.
2017-04-05 13:56:16 +09:00
OpenTK.dll.config
Add/update license headers.
2017-02-14 18:17:35 +09:00
osu.Game.Modes.Taiko.csproj
Use more suffixes.
2017-04-05 10:37:49 +09:00
packages.config
License headers + general fixes.
2017-03-28 10:51:22 +09:00
TaikoDifficultyCalculator.cs
Rename TaikoBaseHit -> TaikoHitObject.
2017-03-17 13:33:48 +09:00
TaikoRuleset.cs
Implement TaikoModAutoplay.
2017-03-29 11:04:47 +09:00
Powered by Gitea Version: 1.23.1 Page: 155ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API