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37 lines
992 B
C#
37 lines
992 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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{
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public class HitCirclePlacementMask : PlacementMask
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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public HitCirclePlacementMask()
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: base(new HitCircle())
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{
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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InternalChild = new HitCircleMask(HitObject);
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}
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protected override bool OnClick(ClickEvent e)
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{
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Finish();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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HitObject.Position = e.MousePosition;
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return base.OnMouseMove(e);
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}
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}
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}
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