Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-03 14:46:38 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
3487c1fd1b9e1d53df72f60cece30f890c239637
osukey/osu.Game.Rulesets.Taiko/Objects
History
Dean Herbert 3487c1fd1b Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
..
Drawables
Add test for final sample output
2020-05-19 23:28:13 +09:00
BarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrumRoll.cs
Use cancellation token in taiko swell/drumroll
2020-05-15 19:25:14 +09:00
DrumRollTick.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Hit.cs
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongHitObject.cs
Use empty hitwindows instead of null
2019-10-09 19:08:31 +09:00
Swell.cs
Use cancellation token in taiko swell/drumroll
2020-05-15 19:25:14 +09:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Add menus to mark as rim and strong
2020-05-29 16:45:47 +09:00
Powered by Gitea Version: 1.24.2 Page: 116ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API