Files
osukey/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
2018-12-21 14:52:43 +09:00

37 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osuTK;
namespace osu.Game.Rulesets.Osu.Difficulty.Skills
{
/// <summary>
/// Represents the skill required to correctly aim at every object in the map with a uniform CircleSize and normalized distances.
/// </summary>
public class Aim : Skill
{
private const double angle_bonus_begin = 5 * Math.PI / 12;
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
double angleBonus = 0;
double result = 0;
if (Previous.Count > 0)
{
if (current.Angle != null)
angleBonus = (Previous[0].JumpDistance - STREAM_SPACING_THRESHOLD) * Math.Sin(current.Angle.Value - angle_bonus_begin);
result = Math.Pow(Math.Max(0, angleBonus), 0.99) / Previous[0].StrainTime;
}
return result + (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
}
}
}