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100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
using System;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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namespace osu.Game.Overlays.Chat
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{
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public class ChatTabControl : Container, IHasCurrentValue<ChatBase>
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{
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public readonly ChannelTabControl channelTabControl;
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private readonly UserTabControl userTabControl;
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public Bindable<ChatBase> Current { get; } = new Bindable<ChatBase>();
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public Action<ChatBase> OnRequestLeave;
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public Action OnRequestChannelSelection;
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public ChatTabControl()
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{
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Masking = false;
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Children = new Drawable[]
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{
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channelTabControl = new ChannelTabControl
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{
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Width = 0.5f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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OnRequestLeave = chat => OnRequestLeave?.Invoke(chat)
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},
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userTabControl = new UserTabControl
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{
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Width = 0.5f,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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RelativeSizeAxes = Axes.Both,
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OnRequestLeave = chat => OnRequestLeave?.Invoke(chat)
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},
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};
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Current.ValueChanged += currentTabChanged;
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channelTabControl.Current.ValueChanged += chat =>
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{
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if (chat != null)
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Current.Value = chat;
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};
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userTabControl.Current.ValueChanged += chat =>
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{
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if (chat != null)
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Current.Value = chat;
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};
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}
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private void currentTabChanged(ChatBase tab)
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{
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switch (tab)
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{
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case UserChat userChat:
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userTabControl.Current.Value = userChat;
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channelTabControl.Current.Value = null;
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break;
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case ChannelChat channelChat:
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channelTabControl.Current.Value = channelChat;
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userTabControl.Current.Value = null;
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break;
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}
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}
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public void AddItem(ChatBase chat)
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{
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switch (chat)
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{
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case UserChat userChat:
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userTabControl.AddItem(userChat);
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break;
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case ChannelChat channelChat:
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channelTabControl.AddItem(channelChat);
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break;
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}
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}
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public void RemoveItem(ChatBase chat)
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{
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switch (chat)
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{
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case UserChat userChat:
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userTabControl.RemoveItem(userChat);
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Current.Value = null;
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break;
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case ChannelChat channelChat:
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channelTabControl.RemoveItem(channelChat);
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Current.Value = null;
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break;
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}
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}
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}
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}
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