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osukey/osu.Game.Rulesets.Taiko/Objects
History
Salman Ahmed 117d81d84f
Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
2022-04-05 03:04:53 +03:00
..
Drawables
Fix drum rolls nested objects not applying min result on kill
2022-01-16 17:53:37 +01:00
BarLine.cs
Add backing bindable for major field
2020-12-13 22:12:26 +01:00
DrumRoll.cs
Merge branch 'master' into no-more-difficulty-control-points-info
2021-10-08 18:41:17 +09:00
DrumRollTick.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Hit.cs
Share colour constants with default drawable piece implementations
2021-06-11 14:20:08 +09:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Adjust taiko hit objects sizes to match osu!(stable)
2022-04-02 23:47:20 +03:00
TaikoStrongableHitObject.cs
Use perfect osu!(stable) strong scale value
2022-04-05 03:04:53 +03:00
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