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44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Rooms;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
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{
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/// <summary>
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/// A gameplay-ordered list of <see cref="DrawableRoomPlaylistItem"/>s.
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/// </summary>
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public class MultiplayerQueueList : DrawableRoomPlaylist
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{
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protected override FillFlowContainer<RearrangeableListItem<PlaylistItem>> CreateListFillFlowContainer() => new QueueFillFlowContainer
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{
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Spacing = new Vector2(0, 2)
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};
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protected override OsuRearrangeableListItem<PlaylistItem> CreateOsuDrawable(PlaylistItem item)
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=> base.CreateOsuDrawable(item).With(d => ((DrawableRoomPlaylistItem)d).ShowItemOwner = true);
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private class QueueFillFlowContainer : FillFlowContainer<RearrangeableListItem<PlaylistItem>>
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{
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[Resolved(typeof(Room), nameof(Room.Playlist))]
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private BindableList<PlaylistItem> roomPlaylist { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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roomPlaylist.BindCollectionChanged((_, __) => InvalidateLayout());
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}
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.OfType<RearrangeableListItem<PlaylistItem>>().OrderBy(item => item.Model.PlaylistOrder);
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}
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}
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}
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