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osukey/osu.Game/Beatmaps/Formats
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Dean Herbert e53c8518de Don't output beatmap parse failures in a visible manner
The user can't do much about this. When a user reports a beatmap issue,
the logs will still contain this useful information. Should be fine I
think.

As mentioned in

https://github.com/ppy/osu/discussions/18426
https://github.com/ppy/osu/issues/750
https://github.com/ppy/osu/issues/18372

etc.
2022-05-27 19:18:38 +09:00
..
Decoder.cs
Disallow registering a null RulesetStore
2022-02-18 16:52:34 +09:00
IHasComboColours.cs
Fix broken obsoletion message
2021-08-16 01:01:56 +02:00
IHasCustomColours.cs
Revert changes done to SkinConfiguration and IHasCustomColours
2020-08-31 17:23:42 +02:00
JsonBeatmapDecoder.cs
Copy BaseDifficulty to Beatmap<T> and move all write operations across
2021-10-06 15:10:45 +09:00
LegacyBeatmapDecoder.cs
Fix slider velocity wrongly decoded as scrolling speed in osu!catch
2022-05-08 21:49:42 +09:00
LegacyBeatmapEncoder.cs
Don't merge adjacent legacy Catmull segments
2022-05-18 17:16:24 +09:00
LegacyDecoder.cs
Don't output beatmap parse failures in a visible manner
2022-05-27 19:18:38 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs
Remove unused using
2020-03-11 18:23:30 +09:00
LegacyStoryboardDecoder.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Parsing.cs
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
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