osukey/osu.Game/Graphics/UserInterface/SongProgressGraph.cs
2017-02-07 01:49:41 -04:00

62 lines
1.7 KiB
C#

using OpenTK;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Graphics.UserInterface
{
public class SongProgressGraph : BufferedContainer
{
private List<SongProgressGraphColumn> columns = new List<SongProgressGraphColumn>();
public override bool HandleInput => false;
private float progress;
public float Progress
{
get
{
return progress;
}
set
{
if (value == progress) return;
progress = value;
for (int i = 0; i < columns.Count; i++)
{
columns[i].State = i <= (columns.Count * progress) ? SongProgressGraphColumnState.Lit : SongProgressGraphColumnState.Dimmed;
}
ForceRedraw();
}
}
public SongProgressGraph()
{
CacheDrawnFrameBuffer = true;
PixelSnapping = true;
Margin = new MarginPadding
{
Left = 1,
Right = 1
};
var random = new Random();
for (int column = 0; column < 1200; column += 3)
{
columns.Add(new SongProgressGraphColumn
{
Position = new Vector2(column, 0),
Filled = random.Next(1, 11),
State = SongProgressGraphColumnState.Dimmed
});
Add(columns[columns.Count - 1]);
}
}
}
}