Files
osukey/osu.Game.Tests/Visual/Online/TestSceneChatManipulation.cs
2022-11-17 13:07:06 +01:00

122 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Chat;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneChatManipulation : OsuManualInputManagerTestScene
{
private ChatTextBox box;
private OsuSpriteText text;
[SetUp]
public void SetUp()
{
Schedule(() =>
{
Children = new Drawable[]
{
box = new ChatTextBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.99f,
},
text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Width = 0.99f,
Y = -box.Height,
Font = OsuFont.Default.With(size: 20),
}
};
box.OnCommit += (_, __) =>
{
text.Text = $"{nameof(box.OnCommit)}: {box.Text}";
box.Text = string.Empty;
box.TakeFocus();
text.FadeOutFromOne(1000, Easing.InQuint);
};
box.TakeFocus();
});
}
[Test]
public void TestStayOnLastIndex()
{
addMessages(2);
AddRepeatStep("Move to last", () => InputManager.Key(Key.Up), 2);
string lastText = string.Empty;
AddStep("Move up", () =>
{
lastText = box.Text;
InputManager.Key(Key.Up);
});
AddAssert("Text hasn't changed", () => lastText == box.Text);
}
[Test]
public void TestKeepOriginalMessage()
{
addMessages(1);
AddStep("Start writing", () => box.Text = "A random 文, ...");
AddStep("Move up", () => InputManager.Key(Key.Up));
AddStep("Rewrite old message", () => box.Text = "Old Message");
AddStep("Move back down", () => InputManager.Key(Key.Down));
AddAssert("Text back to previous", () => box.Text == "A random 文, ...");
}
[Test]
public void TestResetIndexOnEmpty()
{
addMessages(2);
AddRepeatStep("Move up", () => InputManager.Key(Key.Up), 2);
AddStep("Remove text", () => box.Text = string.Empty);
AddStep("Move up again", () => InputManager.Key(Key.Up));
AddAssert("Back to first message", () => box.Text == "Message 2");
}
[Test]
public void TestReachingLimitOfMessages()
{
addMessages(100);
AddAssert("List is full of <100-1>", () =>
Enumerable.Range(0, 100).Select(number => $"Message {100 - number}").SequenceEqual(box.MessageHistory));
addMessages(2);
AddAssert("List is full of <102-3>", () =>
Enumerable.Range(0, 100).Select(number => $"Message {102 - number}").SequenceEqual(box.MessageHistory));
}
private void addMessages(int count)
{
int iterations = 0;
AddRepeatStep("Add messages", () =>
{
box.Text = $"Message {++iterations}";
InputManager.Key(Key.Enter);
}, count);
}
}
}