osukey/osu.Game/Rulesets/Mods/ModBlockFail.cs
2019-07-03 05:11:11 +03:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModBlockFail : Mod, IApplicableFailOverride, IApplicableToHUD, IReadFromConfig
{
private Bindable<bool> hideHealthBar;
private HealthDisplay healthDisplay;
/// <summary>
/// We never fail, 'yo.
/// </summary>
public bool AllowFail => false;
public void ReadFromConfig(OsuConfigManager config)
{
hideHealthBar = config.GetBindable<bool>(OsuSetting.HideHealthBar);
hideHealthBar.ValueChanged += v => healthDisplay?.FadeTo(v.NewValue ? 0 : 1, 250, Easing.OutQuint);
}
public void ApplyToHUD(HUDOverlay overlay)
{
healthDisplay = overlay.HealthDisplay;
hideHealthBar?.TriggerChange();
}
}
}