osukey/osu.Game.Tests/Visual/Gameplay/TestSceneParticleSpewer.cs
2021-09-19 03:19:16 +02:00

88 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneParticleSpewer : OsuTestScene
{
private const int max_particle_duration = 1500;
private float particleMaxVelocity = 0.5f;
private Vector2 particleSpawnPosition = new Vector2(0.5f);
private ParticleSpewer spewer;
[Resolved]
private SkinManager skinManager { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Child = spewer = createSpewer();
AddToggleStep("toggle spawning", value => spewer.Active.Value = value);
AddSliderStep("particle velocity", 0f, 1f, 0.5f, value => particleMaxVelocity = value);
AddSliderStep("particle gravity", 0f, 1f, 0f, value => spewer.ParticleGravity = value);
AddStep("move to new location", () =>
{
this.TransformTo(nameof(particleSpawnPosition), new Vector2(RNG.NextSingle(), RNG.NextSingle()), 1000, Easing.Out);
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create spewer", () => Child = spewer = createSpewer());
}
[Test]
public void TestPresence()
{
AddStep("start spewer", () => spewer.Active.Value = true);
AddAssert("is present", () => spewer.IsPresent);
AddWaitStep("wait for some particles", 3);
AddStep("stop spewer", () => spewer.Active.Value = false);
AddWaitStep("wait for clean screen", 8);
AddAssert("is not present", () => !spewer.IsPresent);
}
private ParticleSpewer createSpewer() =>
new ParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"), 1500, max_particle_duration)
{
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Position = new Vector2(0.5f),
Size = new Vector2(0.5f),
CreateParticle = createParticle,
};
private ParticleSpewer.FallingParticle? createParticle() =>
new ParticleSpewer.FallingParticle
{
Velocity = new Vector2(
RNG.NextSingle(-particleMaxVelocity, particleMaxVelocity),
RNG.NextSingle(-particleMaxVelocity, particleMaxVelocity)
),
StartPosition = particleSpawnPosition,
Duration = RNG.NextSingle(max_particle_duration),
StartAngle = RNG.NextSingle(MathF.PI * 2),
EndAngle = RNG.NextSingle(MathF.PI * 2),
EndScale = RNG.NextSingle(0.5f, 1.5f)
};
}
}