osukey/osu.Game/Database/EntityFrameworkLive.cs
Dean Herbert 40d1b97af1 Avoid attempting to fetch a non-managed RealmLive instance from the realm backing
For compatibility reasons, we quite often convert completely unmanaged
instances to `ILive`s so they fit the required parameters of a property
or method call. This ensures such cases will not cause any issues when
trying to interact with the underlying data.

Originally I had this allowing write operations, but that seems a bit
unsafe (when performing a write one would assume that the underlying
data is being persisted, whereas in this case it is not). We can change
this if the requirements change in the future, but I think throwing is
the safest bet for now.
2021-11-26 15:06:14 +09:00

38 lines
887 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Database
{
public class EntityFrameworkLive<T> : ILive<T> where T : class
{
public EntityFrameworkLive(T item)
{
IsManaged = true; // no way to really know.
Value = item;
}
public Guid ID => throw new InvalidOperationException();
public void PerformRead(Action<T> perform)
{
perform(Value);
}
public TReturn PerformRead<TReturn>(Func<T, TReturn> perform)
{
return perform(Value);
}
public void PerformWrite(Action<T> perform)
{
perform(Value);
}
public bool IsManaged { get; }
public T Value { get; }
}
}