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Conflicts: osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs osu.Game.Modes.Catch/UI/CatchHitRenderer.cs osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs osu.Game.Modes.Osu/UI/OsuHitRenderer.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs osu.Game/Modes/UI/HitRenderer.cs osu.Game/osu.Game.csproj
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Beatmaps;
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using osu.Game.Modes.Catch.Judgements;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Catch.UI
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{
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public class CatchHitRenderer : HitRenderer<CatchBaseHit, CatchJudgementInfo>
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{
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public CatchHitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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}
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protected override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override IBeatmapProcessor<CatchBaseHit> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
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protected override Playfield<CatchBaseHit, CatchJudgementInfo> CreatePlayfield() => new CatchPlayfield();
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protected override DrawableHitObject<CatchBaseHit, CatchJudgementInfo> GetVisualRepresentation(CatchBaseHit h) => null;// new DrawableFruit(h);
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}
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}
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