osukey/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
2019-10-28 12:31:38 +09:00

39 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Beatmaps.ControlPoints
{
public class TimingControlPoint : ControlPoint
{
/// <summary>
/// The time signature at this control point.
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
/// The beat length at this control point.
/// </summary>
public virtual double BeatLength
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
/// <summary>
/// The BPM at this control point.
/// </summary>
public double BPM => 60000 / BeatLength;
private double beatLength = DEFAULT_BEAT_LENGTH;
public override bool EquivalentTo(ControlPoint other) =>
other is TimingControlPoint otherTyped
&& TimeSignature == otherTyped.TimeSignature && beatLength.Equals(otherTyped.beatLength);
}
}