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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using osu.Framework.Allocation;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class EffectSection : Section<EffectControlPoint>
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{
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private OsuSpriteText kiai;
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private OsuSpriteText omitBarLine;
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AddRange(new[]
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{
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kiai = new OsuSpriteText(),
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omitBarLine = new OsuSpriteText(),
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ControlPoint.BindValueChanged(point =>
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{
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kiai.Text = $"Kiai: {(point.NewValue?.KiaiMode == true ? "on" : "off")}";
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omitBarLine.Text = $"Skip Bar Line: {(point.NewValue?.OmitFirstBarLine == true ? "on" : "off")}";
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});
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}
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protected override EffectControlPoint CreatePoint()
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{
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var reference = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time);
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return new EffectControlPoint
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{
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KiaiMode = reference.KiaiMode,
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OmitFirstBarLine = reference.OmitFirstBarLine
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};
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}
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}
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}
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