osukey/osu.Game/Screens/Edit/Verify/VerifyScreen.cs
Naxess 448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00

135 lines
4.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;
using osuTK;
namespace osu.Game.Screens.Edit.Verify
{
public class VerifyScreen : EditorScreen
{
[Cached]
private Bindable<Issue> selectedIssue = new Bindable<Issue>();
public VerifyScreen()
: base(EditorScreenMode.Verify)
{
}
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(20),
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
new IssueList(),
new IssueSettings(),
},
}
}
};
}
public class IssueList : CompositeDrawable
{
private IssueTable table;
[Resolved]
private EditorClock clock { get; set; }
[Resolved]
protected WorkingBeatmap Beatmap { get; private set; }
[Resolved]
private Bindable<Issue> selectedIssue { get; set; }
private IBeatmapVerifier rulesetVerifier;
private BeatmapVerifier generalVerifier;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
generalVerifier = new BeatmapVerifier();
rulesetVerifier = Beatmap.BeatmapInfo.Ruleset?.CreateInstance()?.CreateBeatmapVerifier();
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colours.Gray0,
RelativeSizeAxes = Axes.Both,
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = table = new IssueTable(),
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Children = new Drawable[]
{
new TriangleButton
{
Text = "Refresh",
Action = refresh,
Size = new Vector2(120, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
refresh();
}
private void refresh()
{
var issues = generalVerifier.Run(Beatmap);
if (rulesetVerifier != null)
issues = issues.Concat(rulesetVerifier.Run(Beatmap));
table.Issues = issues
.OrderBy(issue => issue.Template.Type)
.ThenBy(issue => issue.Check.Metadata.Category);
}
}
}
}