osukey/osu.Game/Overlays/Volume/MuteButton.cs
2018-02-28 16:14:52 +01:00

59 lines
1.7 KiB
C#

using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Volume
{
public class MuteButton : Container, IHasCurrentValue<bool>
{
public Bindable<bool> Current { get; } = new Bindable<bool>();
private Color4 hoveredColour, unhoveredColour;
public MuteButton()
{
Masking = true;
BorderThickness = 3;
CornerRadius = 20;
Size = new Vector2(100, 40);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
hoveredColour = colours.YellowDark;
BorderColour = unhoveredColour = colours.Gray1.Opacity(0.9f);
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray1,
Alpha = 0.9f,
},
});
}
protected override bool OnHover(InputState state)
{
this.TransformTo<MuteButton, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(InputState state)
{
this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
}
}
}