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44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Rulesets.Edit.Types;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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public class HitObjectOverlay : OverlayContainer
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{
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// ReSharper disable once NotAccessedField.Local
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// This will be used later to handle drag movement, etc
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private readonly DrawableHitObject hitObject;
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public HitObjectOverlay(DrawableHitObject hitObject)
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{
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this.hitObject = hitObject;
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State = Visibility.Visible;
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}
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protected override bool OnDragStart(InputState state) => hitObject.HitObject is IHasEditablePosition;
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protected override bool OnDrag(InputState state)
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{
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switch (hitObject.HitObject)
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{
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case IHasEditablePosition editablePosition:
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editablePosition.SetPosition(state.Mouse.Delta);
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break;
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}
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return true;
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}
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protected override bool OnDragEnd(InputState state) => true;
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protected override void PopIn() => Alpha = 1;
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protected override void PopOut() => Alpha = 0;
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}
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}
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