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42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Settings;
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using NUnit.Framework;
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using osuTK;
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using osu.Game.Overlays;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneSettingsButton : OsuManualInputManagerTestScene
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{
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private readonly SettingsButton settingsButton;
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public TestSceneSettingsButton()
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{
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Add(new Container
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{
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AutoSizeAxes = Axes.Y,
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Width = 500,
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Child = settingsButton = new SettingsButton
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{
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Enabled = { Value = true },
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Text = "Test settings button"
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}
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});
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}
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[Test]
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public void TestInputAtPaddedArea()
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{
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AddStep("Move cursor to button", () => InputManager.MoveMouseTo(settingsButton));
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AddAssert("Button is hovered", () => settingsButton.IsHovered);
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AddStep("Move cursor to padded area", () => InputManager.MoveMouseTo(settingsButton.ScreenSpaceDrawQuad.TopLeft + new Vector2(SettingsPanel.CONTENT_MARGINS / 2f, 10)));
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AddAssert("Cursor within a button", () => settingsButton.ScreenSpaceDrawQuad.Contains(InputManager.CurrentState.Mouse.Position));
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AddAssert("Button is not hovered", () => !settingsButton.IsHovered);
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}
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}
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}
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