osukey/osu.Game/Users/Country.cs
2019-06-17 06:44:24 +03:00

66 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using Newtonsoft.Json;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Users
{
public class Country
{
/// <summary>
/// The name of this country.
/// </summary>
[JsonProperty(@"name")]
public string FullName;
/// <summary>
/// Two-letter flag acronym (ISO 3166 standard)
/// </summary>
[JsonProperty(@"code")]
public string FlagName;
}
public class DrawableFlag : ModelBackedDrawable<Country>, IHasTooltip
{
private TextureStore textures;
private readonly Country country;
public Country Country
{
get => Model;
set => Model = value;
}
public string TooltipText => Country?.FullName;
public DrawableFlag(Country country = null)
{
this.country = country;
}
[BackgroundDependencyLoader]
private void load(TextureStore ts)
{
textures = ts ?? throw new ArgumentNullException(nameof(ts));
Country = country;
}
protected override Drawable CreateDrawable(Country country)
{
return new Sprite
{
RelativeSizeAxes = Axes.Both,
Texture = textures.Get($@"Flags/{country?.FlagName ?? @"__"}"),
};
}
}
}