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66 lines
1.7 KiB
C#
66 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class Country
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{
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/// <summary>
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/// The name of this country.
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/// </summary>
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[JsonProperty(@"name")]
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public string FullName;
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/// <summary>
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/// Two-letter flag acronym (ISO 3166 standard)
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/// </summary>
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[JsonProperty(@"code")]
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public string FlagName;
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}
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public class DrawableFlag : ModelBackedDrawable<Country>, IHasTooltip
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{
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private TextureStore textures;
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private readonly Country country;
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public Country Country
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{
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get => Model;
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set => Model = value;
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}
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public string TooltipText => Country?.FullName;
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public DrawableFlag(Country country = null)
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{
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this.country = country;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore ts)
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{
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textures = ts ?? throw new ArgumentNullException(nameof(ts));
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Country = country;
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}
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protected override Drawable CreateDrawable(Country country)
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{
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return new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get($@"Flags/{country?.FlagName ?? @"__"}"),
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};
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}
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}
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}
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