Logo
Explore Help
Sign In
sim1222/osukey
1
1
Fork 0
You've already forked osukey
mirror of https://github.com/osukey/osukey.git synced 2025-08-03 22:56:36 +09:00
Code Issues Packages Projects Releases Wiki Activity
Files
4d444df6b3979852403e46e37c5a1c29237cfb21
osukey/osu.Game.Rulesets.Taiko/Objects
History
Bartłomiej Dach 4d444df6b3 Rename DHO CreateStrong{-> Nested}Hit
2020-12-13 13:08:32 +01:00
..
Drawables
Rename DHO CreateStrong{-> Nested}Hit
2020-12-13 13:08:32 +01:00
BarLine.cs
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
DrumRoll.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
DrumRollTick.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Hit.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
HitType.cs
Remove CentreHit/RimHit hitobject abstraction
2020-03-23 12:08:15 +09:00
IgnoreHit.cs
Added ignore hit object
2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs
Rename Strong{-> Nested}HitObject
2020-12-13 12:34:14 +01:00
Swell.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
SwellTick.cs
Fix hitobjects with unknown lifetimes by enforcing non-null judgement
2020-02-23 13:49:06 +09:00
TaikoHitObject.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
TaikoStrongHitObject.cs
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Powered by Gitea Version: 1.24.2 Page: 127ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API