osukey/osu.Game/Overlays/Toolbar/ToolbarClock.cs
2022-03-26 19:18:41 +09:00

324 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarClock : CompositeDrawable
{
private Bindable<ToolbarClockDisplayMode> clockDisplayMode;
private DigitalDisplay digital;
private AnalogDisplay analog;
private const float hand_thickness = 2.4f;
public ToolbarClock()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Padding = new MarginPadding(5);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
clockDisplayMode = config.GetBindable<ToolbarClockDisplayMode>(OsuSetting.ToolbarClockDisplayMode);
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Children = new Drawable[]
{
analog = new AnalogDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
digital = new DigitalDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
clockDisplayMode.BindValueChanged(displayMode =>
{
bool showAnalog = displayMode.NewValue == ToolbarClockDisplayMode.Analog || displayMode.NewValue == ToolbarClockDisplayMode.Full;
bool showDigital = displayMode.NewValue != ToolbarClockDisplayMode.Analog;
bool showRuntime = displayMode.NewValue == ToolbarClockDisplayMode.DigitalWithRuntime || displayMode.NewValue == ToolbarClockDisplayMode.Full;
digital.FadeTo(showDigital ? 1 : 0);
digital.ShowRuntime = showRuntime;
analog.FadeTo(showAnalog ? 1 : 0);
}, true);
}
protected override bool OnClick(ClickEvent e)
{
cycleDisplayMode();
return true;
}
private void cycleDisplayMode()
{
switch (clockDisplayMode.Value)
{
case ToolbarClockDisplayMode.Analog:
clockDisplayMode.Value = ToolbarClockDisplayMode.Full;
break;
case ToolbarClockDisplayMode.Digital:
clockDisplayMode.Value = ToolbarClockDisplayMode.Analog;
break;
case ToolbarClockDisplayMode.DigitalWithRuntime:
clockDisplayMode.Value = ToolbarClockDisplayMode.Digital;
break;
case ToolbarClockDisplayMode.Full:
clockDisplayMode.Value = ToolbarClockDisplayMode.DigitalWithRuntime;
break;
}
}
private class DigitalDisplay : ClockDisplay
{
private OsuSpriteText realTime;
private OsuSpriteText gameTime;
private bool showRuntime = true;
public bool ShowRuntime
{
get => showRuntime;
set
{
if (showRuntime == value)
return;
showRuntime = value;
updateMetrics();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
realTime = new OsuSpriteText(),
gameTime = new OsuSpriteText
{
Y = 14,
Colour = colours.PinkLight,
Scale = new Vector2(0.6f)
}
};
updateMetrics();
}
protected override void UpdateDisplay(DateTimeOffset now)
{
realTime.Text = $"{now:HH:mm:ss}";
gameTime.Text = $"running {new TimeSpan(TimeSpan.TicksPerSecond * (int)(Clock.CurrentTime / 1000)):c}";
}
private void updateMetrics()
{
Width = showRuntime ? 66 : 45; // Allows for space for game time up to 99 days (in the padding area since this is quite rare).
gameTime.FadeTo(showRuntime ? 1 : 0);
}
}
private class AnalogDisplay : ClockDisplay
{
private Drawable hour;
private Drawable minute;
private Drawable second;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(22);
InternalChildren = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
},
},
hour = new LargeHand(0.34f),
minute = new LargeHand(0.48f),
second = new SecondHand(),
new CentreCircle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
private class CentreCircle : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness),
Colour = Color4.White,
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(hand_thickness * 0.7f),
Colour = colours.PinkLight,
},
};
}
}
private class SecondHand : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.X;
Width = 0.66f;
Height = hand_thickness * 0.7f;
Anchor = Anchor.Centre;
Origin = Anchor.Custom;
OriginPosition = new Vector2(Height * 2, Height / 2);
InternalChildren = new Drawable[]
{
new Circle
{
Colour = colours.PinkLight,
RelativeSizeAxes = Axes.Both,
},
};
}
}
private class LargeHand : CompositeDrawable
{
public LargeHand(float length)
{
Width = length;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Anchor = Anchor.Centre;
Origin = Anchor.CentreLeft;
Origin = Anchor.Custom;
OriginPosition = new Vector2(hand_thickness / 2); // offset x also, to ensure the centre of the line is centered on the face.
Height = hand_thickness;
InternalChildren = new Drawable[]
{
new Circle
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
BorderThickness = 0.7f,
BorderColour = colours.Gray2,
},
};
RelativeSizeAxes = Axes.X;
}
}
protected override void UpdateDisplay(DateTimeOffset now)
{
float secondFractional = now.Second / 60f;
float minuteFractional = (now.Minute + secondFractional) / 60f;
float hourFractional = ((minuteFractional + now.Hour) % 12) / 12f;
updateRotation(hour, hourFractional);
updateRotation(minute, minuteFractional);
updateRotation(second, secondFractional);
}
private void updateRotation(Drawable hand, float fraction)
{
const float duration = 320;
float rotation = fraction * 360 - 90;
if (Math.Abs(hand.Rotation - rotation) > 180)
hand.RotateTo(rotation);
else
hand.RotateTo(rotation, duration, Easing.OutElastic);
}
}
private abstract class ClockDisplay : CompositeDrawable
{
private int? lastSecond;
protected override void Update()
{
base.Update();
var now = DateTimeOffset.Now;
if (now.Second != lastSecond)
{
lastSecond = now.Second;
UpdateDisplay(now);
}
}
protected abstract void UpdateDisplay(DateTimeOffset now);
}
}
}