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osukey/osu.Game.Rulesets.Taiko/Objects
History
Ivan Pavluk 28b033bd99 Autodetect LowestSuccessfulHitResult
2018-12-12 17:15:59 +07:00
..
Drawables
Remove Meh from TaikoHitWindows
2018-12-06 19:04:54 +07:00
BarLine.cs
Normalize all the line endings
2018-04-13 18:26:38 +09:00
CentreHit.cs
Normalize all the line endings
2018-04-13 18:26:38 +09:00
DrumRoll.cs
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
DrumRollTick.cs
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
Hit.cs
Fix up taiko judgement creation
2018-08-03 16:11:38 +09:00
RimHit.cs
Normalize all the line endings
2018-04-13 18:26:38 +09:00
StrongHitObject.cs
Make HitObject not store the judgement
2018-08-06 11:50:18 +09:00
Swell.cs
Move HealthIncreaseFor to Judgement
2018-12-06 15:09:42 +07:00
SwellTick.cs
Fixed taiko swell hp and scoring
2018-11-29 22:05:13 +07:00
TaikoHitObject.cs
Throw exception when Swell.IsStrong is set
2018-08-15 09:12:29 +09:00
TaikoHitObjectDifficulty.cs
Normalize all the line endings
2018-04-13 18:26:38 +09:00
TaikoHitWindows.cs
Autodetect LowestSuccessfulHitResult
2018-12-12 17:15:59 +07:00
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