osukey/osu.Game
Dean Herbert 567e9f33a9 Fix thread safety of realm Refresh operation
Due to the lack of locking, there was a chance the the update thread
`context` was retrieved just before the `flushContexts` call, followed
by `.Refresh()` being run while the blocking behaviour was invoked.

This can be seen in test failures such as
https://ci.appveyor.com/project/peppy/osu/builds/39859786/tests.

As an aside, I tried multiple different methods to avoid `lock()` on the
update thread but they felt flaky. The overhead of lock when there's no
contention is reportedly around 30-50ns, so likely not of concern. We
can address it at a later point if it becomes one.
2021-07-04 16:24:43 +09:00
..
2021-06-23 21:26:52 +09:00
2021-06-23 15:10:03 +09:00
2021-07-01 17:48:09 +09:00