osukey/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
2021-10-10 17:12:49 +00:00

43 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Difficulty;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class OsuDifficultyCalculatorTest : DifficultyCalculatorTest
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
<<<<<<< HEAD
[TestCase(6.4766744062777439d, "diffcalc-test")]
[TestCase(0.63190213974653298d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.9926029916156764d, "diffcalc-test")]
[TestCase(0.78116445583636385d, "zero-length-sliders")]
=======
[TestCase(6.5867229481955389d, "diffcalc-test")]
[TestCase(1.0416315570967911d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(8.2730989071947896d, "diffcalc-test")]
[TestCase(1.2726413186221039d, "zero-length-sliders")]
>>>>>>> ppy/master
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
protected override Ruleset CreateRuleset() => new OsuRuleset();
}
}